Oh, this game turns out to be from the developers of another game that I really like.
Killer1337
Recent community posts
Wait what? Have we completed the main quest yet?
I expected that this would be at the end of the game, we would gather a militia against the Organization from all sorts of rabble such as residents, raiders and even Marie with mutants, where there would be a huge battle to the death, a real hot spot in which all our familiar enemies and Friends.
And after we save our Old Doc, we will tell him about our achievements in saving humanity from a boring life without dirty tricks and routine work, while he will proudly listen to all the stories at the table, drinking Roxanne's milk (the latter is not necessary , just joking ;D ).
In general, something that I assumed from my ideas once upon a time, something large-scale.
But in the end, Sex Bimbo Robot and his pet lizard single-handedly stormed and cleared the headquarters of the most advanced organization in the world, with the most advanced technologies...
I'm not disappointed, just surprised.
This is simply why it is the main quest, so that it is a goal that must be achieved - often the end of the main game.
Yo I played the new version.
And I noticed that the closed part of the map has undergone changes!
Oh yes, the map will get bigger!
Even if it won’t be soon, I’m still happy.
Since Buttweave is not finished, the cities still need to be filled (especially Armageddon City, because judging by the map, a whole half of the city covered by a wall remains unexplored by us).
Speaking of cities and fullness, I decided to go for a walk in the H-dee skin, and I noticed that when active with the wreckage of the robot in Town Of Cumassbennis, AIDA’s color and appearance of details do not change (well, it’s just a fact of the existence of such a thing).
The update made me happy, but it’s a pity that we lost another cutie of the boss - Charlotte. ( ( ( (
This is good, one person in the field is not a warrior, just as one dreamer may not be enough for the whole game, there is nothing wrong or shameful in accepting help or suggestions that are really interesting to you to “improve” the game.
So you will also create a whole second game, and write the plot.
I would be glad to see at least one of my proposals in the game, I also want to note your work on the endings, this is one of the most important parts of any game and there is no need to rush the ending so much, you can fill cities, do activities for them and other settlements, you can do quests.
During this time, you can make a scenario for the endings in parallel, but if there are several scenarios taking into account the player’s choice, then it’s really very nice.
Thanks for answer ;3
So this is just a bomb>
I completed the escape ending.
I went into space with my friend ToVi and my 35 children (the latter was unexpected 0_0) and ate all kinds of pizza.
Unfortunately they almost killed Scar (A.K.A. JUMPSTREAM SAM’s dog) (
Let him appear at the end of the game.
But he just wanted a quiet and peaceful life with variable cruelty (to the behests of Kira Yoshikage).
But a few questions remain: Why did ToVi suddenly become such a slobber/emo?
And I still don’t understand - ToVi is a demon or not?
It seems like yes or just like a dream.
If so, why isn't this included in the story?
I was also introduced to the fact that Kate seemed to become important, but somehow did not appear in the endings.
Also, the most important thing is how did the captain, after the battle, all beaten, kicked and tied up, manage to grab the sphere and hold the pistol?
This is clearly a Plot Hole.
I also persuaded the captain and joined him - this is the second ending.
And what is the 3rd then?
I also realized that the game has a huge Cliffhanger in the 2nd ending.
Will there be a sequel?
This game is not about our character but about ToVi, but I would like more about us.
And also about Nova and other guards.
Also a couple of tips from an old gamer on getting through fights, kids - use bondage to the maximum, and save more often, especially in battle.
Hello Zem, I liked the last update, and I'm glad that the Bandittown map is finally finished. I was also pleased with the content about Roxanne (I'm looking forward to more), and I also had several suggestions.
1. What about the variability of endings?
2.Date quest for companions (since there is also a friendship quest).
3.If you don’t free Valentina from captivity, then in the future there will be a quest in which we will fight with her. And then you can become the head of the raiders in her place or destroy Bandittown.
Or, on the contrary, when we free her and she becomes more loyal, we can join the raiders (having received their uniforms), and even become her right hand. And thanks to this, you can get a couple of goodies in the form of new replicas, as well as a chance to direct the raiders’ forces to TECH. And later, take over the entire area (you can use it as a villain - which is illogical because Aida was created to help, but you can play this out in different ways).
5. I also noticed that the updates still concern Marie. Maybe we can count on a new companion, or a quest? For example, defeat their “Leader” as the original Mari and replace him with yourself?
6. More content with different scenes.
I also noticed that you fill the locations with a variety of new scenes, I really like them. And some cities are very empty and there are no quests and almost no scenes.
It is sad(
7. Mini-quests - as in Paccsu, mini-quests like as a waitress or builder. AIDA is a robot that is created to provide security, it doesn't have to hit bad guys in the face to bad guys)
8. Variability.
We all know what game this is a parody of.
The original is very variable, it would be nice to add at least more answer options (I don’t care if most of them have little effect on anything in the end), this game will feel more confident with them.
Same with endings.
9. Avengers Endgame - minimum.
It looks like many of the colorful characters we've helped could help with the mission.
Infiltrating the enemy headquarters is not so easy, you need:
a hacker (Jenny) or an opener of passages (you can take Gloria or that soldier whom we can spare),
an army (the same raiders or city residents whom we helped convince others to follow them) us (if we help them, of course) or a pack of stone claws),
Navigator (Amber),
Distraction (Mari or any other faction). companion
and AIDA.
When I played Fallout New Vegas, there was a long and serious preparation, there is also a place here, otherwise you can not give a damn and go at the enemy with anything (in the case of townspeople).
Yes, I have a rich imagination.
Tell me if something sounds like an idea to you.
Of course, these are just suggestions and I'm not demanding anything, but there are some things that could benefit the game.
This is no longer a porn parody - this is a new world that is interesting to watch.
Thank you.
Just thank you for being there and not leaving us)